Alpha 1.2.0
Tonatiuh » Devlog
Player Mechanics:
- Mage was seriously reworked
- Lowered health
- old special attack now triggers automatically at max souls
- Special attack was changed to a throwable poison puddle that damages enemies standing in it
- Tank
- AOE alt attack now can reflect projectiles
- When the player moves when firing weapons the bullets now travel at the players final rotation
- This makes weapons feel more accurate and align with player expectations better
- Improved player's dash invincibility frames
Enemy Mechanics:
- Floor 2 enemies added
- Winged snake added
- Monkey enemy added
- Quetzalcoatl added
- Full boss fight implemented with two stages!
- Enemies have better pathfinding and don't get stuck on obstacles as often
- Damage reworks to most enemies
- Enemy spawning scales in difficulty based on progress
- Enemy's can now get a shield after a certain amount of progress
Environment:
- Two floors to explore!!
- New wind traps added
- Environment object generation reworked
- spawns on a grid instead of randomly now
Accessibility:
- Added a pause screen
- Added a restart screen
Story:
- Rewrite to introduction story
Visual:
- Added fog of war and lighting effects for fire and explosions
- Improved player blindness condition
- Added buttons
- New sprites added for all new enemies and player attacks
Bug fixes:
- Screen display bug fixes
- Fixed shop button staying selected after leaving a shop
Files
exportZip.zip 12 MB
47 days ago
Tonatiuh
Status | Prototype |
Authors | AKATofer, Digicat509 |
More posts
- Alpha 1.2.145 days ago
- Alpha 1.1.1Aug 16, 2024
- Alpha 1.1.0Aug 05, 2024
Leave a comment
Log in with itch.io to leave a comment.