Alpha 1.1.0
Tonatiuh » Devlog
Alpha 1.1.0:
Player Mechanics:
- New dash mechanics
- Dash is now based on direction of motion as opposed to where the player is facing
- Updated attacks
- Player attacks have updated cooldowns to improve balancing
- Knife throw attack speed increased
- Attacks can critical hit
- Perks to upgrade critical hit chance and damage were also added to the shop
- Attacks now display a damage marker when they hit an enemy
Enemy Mechanics:
- Bomb enemy added
- Improved hitboxes
- Hitboxes were changed to circular shapes
- Changed to fit better around the sprites
- Enemies attacks now show damage with damage markers
Environment:
- New fire traps added
- New coin box added
- Pillar hitbox adjusted
- Spike tile depress functionality changed
- releases spikes on player step onto the time instead of when the player leaves the tile
- Changed maze generation algorithm to make the maze more fun to navigate
Visual:
- Damage and Critical Hit marker
- Gunner now throws a grenade when it does its special attack
Accessibility:
- Able to click through intro text
Bug fixes:
- Mage no longer can keep it’s special boost past the end of the ability
- Boss now displays end screen when it’s defeated
- Enemy attacks have a functional cooldown
- Fixed boss spawning multiple times bug
- Fixed blindness effect not always working bug
Files
exportZip.zip Play in browser
Aug 05, 2024
Tonatiuh
Status | Prototype |
Authors | AKATofer, Digicat509 |
More posts
- Alpha 1.1.198 days ago
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