Alpha 1.1.0


Alpha 1.1.0:

Player Mechanics:

  • New dash mechanics
    • Dash is now based on direction of motion as opposed to where the player is facing
  • Updated attacks
    • Player attacks have updated cooldowns to improve balancing
    • Knife throw attack speed increased
  • Attacks can critical hit 
    • Perks to upgrade critical hit chance and damage were also added to the shop
  • Attacks now display a damage marker when they hit an enemy

Enemy Mechanics:

  • Bomb enemy added
  • Improved hitboxes
    • Hitboxes  were changed to circular shapes
    • Changed to  fit better around the sprites
  • Enemies attacks now show damage with damage markers

Environment:

  • New fire traps added
  • New coin box added
  • Pillar hitbox adjusted
  • Spike tile depress functionality changed 
  • releases spikes on player step onto the time instead of when the player leaves the tile
  • Changed maze generation algorithm to make the maze more fun to navigate

Visual:

  • Damage and Critical Hit marker
  • Gunner now throws a grenade when it does its special attack

Accessibility:

  • Able to click through intro text

Bug fixes:

  • Mage no longer can keep it’s special boost past the end of the ability
  • Boss now displays end screen when it’s defeated
  • Enemy attacks have a functional cooldown
  • Fixed boss spawning multiple times bug
  • Fixed blindness effect not always working bug

Files

exportZip.zip Play in browser
61 days ago

Leave a comment

Log in with itch.io to leave a comment.